Скрипторий: Archetype - prophesied monarch (war of immortals)
Назад к списку всех объектов War Of ImmortalsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАArchetype - prophesied monarch (war of immortals)
Prophesied Monarch
Archetype
Source War of Immortals
Many lands and cultures have generational stories of an exceptional leader, a person who appeared in a time of great need to forge a kingdom and protect it against all incursions, bringing peace and prosperity. Stories abound that these “prophesied monarchs” will return when they're needed, defying the barriers of time and death to ensure the safety of their people. Though destiny and prophecy have long since been broken on Golarion, these individuals persist, either through force of will, the power of the stories surrounding them, or some other divine quirk that ensures their pseudo-immortality.
True prophesied monarchs can be recognized by the knights who always accompany them. Mystical bonds of fate or strange magic tie the prophesied monarch and their knights together, ensuring that they'll always find each other when they or their kingdom need them most. It would be fair to say that a prophesied monarch's true power lies not in the impact of their decrees or the strength of their sword arm, but in the quality of their knights. Some knights might one day even be called upon to take up a fallen monarch's mantle, protecting their legacy even after death. Regardless of the nature of a prophesied monarch's knights, the bonds between them are practically unbreakable, and the power of their union is virtually unstoppable, defying demons, death, and perhaps even the gods themselves.
While this archetype refers to “knights” and “kingdoms,” the nature of a prophesied monarch's chosen companions and ruled territory can vary greatly. A ferocious pirate captain might treat her ship as her kingdom and her most loyal crewmates as her knights. A pious cleric might consider their church and parishioners their kingdom and the priests who serve alongside them as the knights sworn to protect the same. A bandit outlaw might consider the woods he haunts his kingdom and the scurrilous brigands who fight alongside him his knights. What's important is that the monarch has a territory or dominion they can claim as their own and a band of bonded allies who help enforce that claim.
In Casmaron, stories of the ancient hero-god Namzaruum (prophesied male human hero-god) tell of the day he'll awaken from his long rest in the Hall of Slumbering Kings to lead a new Azlanti empire.
In the land of Ustalav, rumors abound in the frontiers and forests of a man calling himself Arnisant (mysterious male human knight), who hunts undead alongside a band of stalwart knights.
In the Fangwood Forest of Nirmathas, a jolly archer named Relkin (mirthful male human ranger) guards his abode from undead, Molthuni troops, and Nirmathan militias alike, assisted by a knavish group of bandits with hearts of gold.
In the Shackles, Hurricane Queen Tessa Fairwind (fearsome female aiuvarin pirate) and her crew rule over a kingdom of salt and blood.
In the Isles of the Empty Courts, off the eastern shore of Arcadia, there lies a table surrounded by thrones upon which sit the bodies of nine ancient rulers. It's said that when the isles need them most, they shall awaken to usher in a new age.
Any of these characters might be, or might one day become, prophesied monarchs, rulers whose legendary stories grow before them, establishing an immortal and incomparable dynasty that will long outlast their mortal life.
Whatever self-made prophecy you might fulfill or kingdom you might rule is for you to decide. With your noble knights beside you, villains and monsters are sure to fall, and no hero will stay fallen long when their stalwart companions are close by to lift them to their feet. You'll almost certainly face dragons and dark wizards and all manner of fell beasts. You'll be called on to lift up those who look to you, no matter the personal cost to be paid. Trust in your knights, believe in your people, and rule with honor.
Many lands and cultures have generational stories of an exceptional leader, a person who appeared in a time of great need to forge a kingdom and protect it against all incursions, bringing peace and prosperity. Stories abound that these “prophesied monarchs” will return when they're needed, defying the barriers of time and death to ensure the safety of their people. Though destiny and prophecy have long since been broken on Golarion, these individuals persist, either through force of will, the power of the stories surrounding them, or some other divine quirk that ensures their pseudo-immortality.
True prophesied monarchs can be recognized by the knights who always accompany them. Mystical bonds of fate or strange magic tie the prophesied monarch and their knights together, ensuring that they'll always find each other when they or their kingdom need them most. It would be fair to say that a prophesied monarch's true power lies not in the impact of their decrees or the strength of their sword arm, but in the quality of their knights. Some knights might one day even be called upon to take up a fallen monarch's mantle, protecting their legacy even after death. Regardless of the nature of a prophesied monarch's knights, the bonds between them are practically unbreakable, and the power of their union is virtually unstoppable, defying demons, death, and perhaps even the gods themselves.
While this archetype refers to “knights” and “kingdoms,” the nature of a prophesied monarch's chosen companions and ruled territory can vary greatly. A ferocious pirate captain might treat her ship as her kingdom and her most loyal crewmates as her knights. A pious cleric might consider their church and parishioners their kingdom and the priests who serve alongside them as the knights sworn to protect the same. A bandit outlaw might consider the woods he haunts his kingdom and the scurrilous brigands who fight alongside him his knights. What's important is that the monarch has a territory or dominion they can claim as their own and a band of bonded allies who help enforce that claim.
In Casmaron, stories of the ancient hero-god Namzaruum (prophesied male human hero-god) tell of the day he'll awaken from his long rest in the Hall of Slumbering Kings to lead a new Azlanti empire.
In the land of Ustalav, rumors abound in the frontiers and forests of a man calling himself Arnisant (mysterious male human knight), who hunts undead alongside a band of stalwart knights.
In the Fangwood Forest of Nirmathas, a jolly archer named Relkin (mirthful male human ranger) guards his abode from undead, Molthuni troops, and Nirmathan militias alike, assisted by a knavish group of bandits with hearts of gold.
In the Shackles, Hurricane Queen Tessa Fairwind (fearsome female aiuvarin pirate) and her crew rule over a kingdom of salt and blood.
In the Isles of the Empty Courts, off the eastern shore of Arcadia, there lies a table surrounded by thrones upon which sit the bodies of nine ancient rulers. It's said that when the isles need them most, they shall awaken to usher in a new age.
Any of these characters might be, or might one day become, prophesied monarchs, rulers whose legendary stories grow before them, establishing an immortal and incomparable dynasty that will long outlast their mortal life.
Whatever self-made prophecy you might fulfill or kingdom you might rule is for you to decide. With your noble knights beside you, villains and monsters are sure to fall, and no hero will stay fallen long when their stalwart companions are close by to lift them to their feet. You'll almost certainly face dragons and dark wizards and all manner of fell beasts. You'll be called on to lift up those who look to you, no matter the personal cost to be paid. Trust in your knights, believe in your people, and rule with honor.